India’s gaming market to reach $9 bn in 5 years
The growth is primarily driven by the rise of in-game purchases, which surged by 41% in the last year alone
The growth is primarily driven by the rise of in-game purchases, which surged by 41% in the last year alone
Aims to provide impetus to animation, visual effects, gaming, comics, and extended reality and biotech sectors aiming at skill development and job creation over the next 5 years
During the period under review, the company’s income from gaming operations stood at ₹283.07 crore, up 3.4%, as against ₹273.66 crore in the same period last year.
Nodwin Gaming will raise ₹232 crore from investors which will be utilised for IP development, geographic expansion, and M&A.
U.K.'s antitrust watchdog vetoes the tech giant's largest-ever acquisition.
More opportunities have been created for mobile gaming companies in India following policy changes by Alphabet-owned Google in its Play Store, says the report.
The industry is projected to grow from ₹7,037 crore in FY’19 to ₹38,097 crore in FY’26 by a factor of five.
Nazara will acquire 100% of the company and its intellectual property from existing shareholders in an all-cash transaction.
Deltatech Gaming, a wholly owned subsidiary of Delta Corp, plans to raise ₹550 crore via IPO; the issue consists of fresh issue worth ₹250 crore and OFS worth ₹350 crore.
In “larger public interest”, the I&B ministry has advised print and electronic media “to refrain from publishing advertisements of online betting platforms”.